using UnityEngine;
using System.Collections;
public class NickPlayer : MonoBehaviour {
Rigibody2D NickRB;
public float maxvelocidad;
//Voltear Nick
bool voltearNick = true;
SpriteRenderer NickRender;
// use this for initialization
void Start () {
NickRB = GetComponent<Rigibody2d> ();
NickRender = GetComponent<SpriteRenderer> ();
}
// Update is called once per frame
void Update () {
float mover = Input.GetAxis ("Horizontal");
if (mover > 0 && !voltearNick)
{
voltear();
}
else if (mover < 0 && voltearNick)
{
voltear();
}
}
void voltear(){
voltearNick = !voltearNick;
NickRender.flipX = !NickRender.flipX;
}
}
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