using UnityEngine;
using System.Collections;
public class NickPlayer : MonoBehaviour {
Rigibody2D NickRB;
public float maxvelocidad;
// use this for initialization
void Start () {
NickRB = GetComponent<Rigibody2d> ();
}
// Update is called once per frame
void Update () {
float mover = Input.GetAxis ("Horizontal");
NickRB.velocity = new Vector2 (mover * maxVelocidad, NickRB.velocity.y);
}
}
using System.Collections;
public class NickPlayer : MonoBehaviour {
Rigibody2D NickRB;
public float maxvelocidad;
// use this for initialization
void Start () {
NickRB = GetComponent<Rigibody2d> ();
}
// Update is called once per frame
void Update () {
float mover = Input.GetAxis ("Horizontal");
NickRB.velocity = new Vector2 (mover * maxVelocidad, NickRB.velocity.y);
}
}
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